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Devlog
Mechfight Remake
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Devlog
Debugging Unity Editor lockups
April 20, 2019
by
toothypegs
Somehow during the development process I coded myself into a corner where the Unity editor would freeze after a second or two of game play whenever I pressed play - no errors, no crash-log, just a tot...
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Prototyping the UI
October 31, 2018
by
toothypegs
I spent some time working on the UI - there wasn't too much in the original game here: mainly it was what I am calling the "console" - the text area at the bottom of the screen where the messages appe...
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NPCs
October 17, 2018
by
toothypegs
Something that struck me about the original game was this feeling of the game being "alive" with the little green men walking around. I wanted to replicate this, and extend it a bit more to make the...
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Version 0.0.1 ready to play!
October 14, 2018
by
toothypegs
Version 0.0.1 of the MechFight remake project is ready to try out on Windows! This version is basically the first playable level of the game, but without any "gameplay" as such yet - you can just expl...
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Loading Screen Remake
October 14, 2018
by
toothypegs
I wanted a nice cover image for here on Itch (and also for Unity), but didn't want to totally re-use the original one as is since this is not the same game per se, but more of a remake. So 5 minutes...
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Laser Doors
October 14, 2018
by
toothypegs
The laser doors are now working: This turned out to be fairly simple. I created a simple set of tiles that animate the door from fully closed to fully open (with a transparent background so we should...
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Initial early prototype
October 13, 2018
by
toothypegs
I've got a very simple prototype build and basic map together as a very early initial prototype. I had originally wanted to try using MonoGame & Nez as the development platform for this for no reason...
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Mapping the original game
October 13, 2018
by
toothypegs
The original Mechfight only gave you a 10x10 tiles view of the map which meant you only had a very small window of the world - most of the rest of the screen was given over to decoration and some basi...
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Intro & Rationale
October 13, 2018
by
toothypegs
The original game was written back in 1990 by Florian Marquardt & Christoph Marquardt. I really enjoyed playing it back on our old Amiga 500 and CD drive, but playing it now - almost 30 years after i...
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